References
- Abdul Ghani, M.S.A. & Wan Shamsuddin, S.N.B. (2020). A Systematic Literature Review: User Experience (UX) elements in digital application for virtual museum. International Journal of Advanced Trends in Computer Science and Engineering, 9(3), 2801–2807. https://doi.org/10.30534/ ijatcse/2020/49932020
- Al-Aidaroos, A.S.A. (2017). Conceptual Model For Usable Multi-Modal Mobile Assistance During Umrah. Universiti Utara Malaysia.
- Bachiller, C., Monzo, J.M. & Rey, B. (2023). Augmented and Virtual Reality To Enhance The Didactical Experience of Technological Heritage Museums. Applied Sciences (Switzerland), 13(6). https://doi. org/10.3390/app13063539
- Champion, E. (2016). Critical Gaming: Interactive History and Virtual Heritage. In Critical Gaming: Interactive History and Virtual Heritage. https://doi.org/10.4324/9781315574981
- Chandini Pendit, U., Zaibon, S.B. & Abu Bakar, J.A. (2016). Conceptual Model of Mobile Augmented Reality for Cultural Heritage Site Towards Enjoyable Informal Learning Aspect. Jurnal Teknologi, 77(29), 123–129. https://doi.org/10.11113/jt.v77.6847
- Chen, C.F. & Chen, F.S. (2010). Experience Quality, Perceived Value, Satisfaction and Behavioral Intentions For Heritage Tourists. Tourism Management, 31(1), 29–35. https://doi.org/10.1016/j. tourman.2009.02.008
- Clini, P., Ruggeri, L., Angeloni, R. & Sasso, M. (2018). Interactive Immersive Virtual Museum: Digital Documentation for Virtual Interaction. ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII–2, 251–257. https://doi.org/10.5194/isprsarchives- XLII-2-251-2018
- Economou, M., Perry, S., Young, H., Katifori, A. & Roussou, M. (2017). Evaluation Framework and Guidelines (EMOTIVE). Storytelling for Cultural Heritage, 1–50. https://emotiveproject.eu/wp-content/ uploads/2018/11/EMOTIVE_D9.1_Evaluation_Framework_Guidelines_v1.0.pdf
- Elfarargy, M. & Rizq, A. (2018). VirMuF: The Virtual Museum Framework. Scalable Computing: Practice and Experience, 19(2), 175–180. https://doi.org/10.12694/scpe.v19i2.1349
- Harun, N. Z., Mohd Ariffin, N.A. & Abdullah, F. (2017). Changes and Threats in The Preservation of The Traditional Malay Landscape. Planning Malaysia, 15(4), 69–78. https://doi.org/10.21837/pmjournal. v15.i4.318
- Ibrahim, N. & Ali, N.M. (2018). A Conceptual Framework for Designing Virtual Heritage Environment for Cultural Learning. Journal on Computing and Cultural Heritage, 11(2), 1–27. https://doi. org/10.1145/3117801
- Ismaeel, D.A. & Al-Abdullatif, A.M. (2016). The Impact of An Interactive Virtual Museum on Students’ Attitudes Toward Cultural Heritage Education in The Region of Al Hassa, Saudi Arabia. International Journal of Emerging Technologies in Learning (IJET), 11(04), 32. https://doi.org/10.3991/ijet. v11i04.5300
- Karadimas, D., Somakos, L., Bakalbasis, D., Prassas, A., Adamopoulou, K. & Karadimas, G. (2019). Current and Potential Applications of AR/VR Technologies in Cultural Heritage. “INCEPTION Virtual Museum HAMH: A Use Case on BIM and AR/VR Modelling for The Historical Archive Museum of Hydra Greece.” Communications in Computer and Information Science. https://doi.org/10.1007/978-3- 030-12960-6_25
- Kaushal, V. & Srivastava, S. (2021). Hospitality and Tourism Industry Amid COVID-19 Pandemic: Perspectives On Challenges and Learnings from India. International Journal of Hospitality Management, 92(May 2020), 102707. https://doi.org/10.1016/j.ijhm.2020.102707
- Konstantakis, M. & Caridakis, G. (2020). Adding Culture to UX: UX Research Methodologies and Applications in Cultural Heritage. Journal on Computing and Cultural Heritage, 13(1), 1–18. https:// doi.org/10.1145/3354002
- Kuliga, S.F., Thrash, T., Dalton, R. C. & Hölscher, C. (2015). Computers, Environment and Urban Systems Virtual Reality As An Empirical Eesearch Tool — Exploring User Experience in A Real Building and A Corresponding Virtual Model. CEUS, 54, 363–375. https://doi.org/10.1016/j. compenvurbsys.2015.09.006
- Othman, M.K., Nogoibaeva, A., Leong, L.S. & Barawi, M.H. (2022). Usability Evaluation of A Virtual Reality Smartphone App for A Living Museum. Universal Access in the Information Society, 21(4), 995– 1012. https://doi.org/10.1007/s10209-021-00820-4
- Paquin, M.G. (2016). The Virtual Museum of Canada’s Learning Objects : Why Do French Canadian Teachers and Their Students Use Them So Little ? Museum Management and Curatorship, March. https://doi.org/10.1080/09647775.2015.1008739
- Pendit, U.C., Zaibon, S.B. & Abu Bakar, J.A. (2018). Conceptual Model of Mobile Augmented Reality for Cultural Heritage. In Encyclopedia of Computer Graphics and Games (pp. 1–13). Springer International Publishing. https://doi.org/10.1007/978-3-319-08234-9_79-1
- Pietroni, E., Pagano, A., Amadei, M. & Galiffa, F. (2016). Livia’s Villa Reloaded Virtual Reality Museum: User Experience Evaluation. ICERI2016 Proceedings, 349–359. https://doi.org/10.21125/ iceri.2016.1083
- Pietroni, E., Pagano, A. & Fanini, B. (2018). User Experience Designer and Software Developer at The Mirror: Assessing Sensory Immersion and Emotional Involvement in Virtual Museums. Studies in Digital Heritage, 13–41. https://doi.org/10.14434/sdh.v2i1.24634
- Pokhrel, S. & Chhetri, R. (2021). A Literature Review on Impact of COVID-19 Pandemic on Teaching and Learning. Higher Education for the Future, 8(1), 133–141. https://doi. org/10.1177/2347631120983481
- Povroznik, N. (2018). Virtual Museums and Cultural Heritage: Challenges and Solutions. CEUR Workshop Proceedings, 2084(November), 394–402.
- Rahim, N., Tengku Wook, T.S.M. & Mat Zin, N.A. (2018). Analysis on User Interaction in Virtual Heritage: Virtual Museum Environment. Indian Journal of Science and Technology. https://doi.org/10.17485/ ijst/2017/v10i48/120775
- Rusu, C., Rusu, V.Z., Mu, P., Rusu, V., Roncagliolo, S. & Qui, D. (2017). On User Experience in Virtual Museum. Social Computing and Social Media. Human Behavior, 10282(1), 127–136. https://doi. org/10.1007/978-3-319-58559-8
- Skamantzari, M. & Georgopoulos, A. (2016). 3D Visualization for Virtual Museum Development. ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLI-B5, 961–968. https://doi.org/10.5194/isprsarchives-XLI-B5-961-2016
- Styliani, S., Fotis, L., Kostas, K. & Petros, P. (2009). Virtual Museums, A Survey and Some Issues for Consideration. Journal of Cultural Heritage, 10(4), 520–528. https://doi.org/10.1016/j. culher.2009.03.003
- Szabo, V., Lacedelli, S.Z. & Pompanin, G. (2017). From Landscape to Cities : A Participatory Approach to the Creation of Digital Cultural Heritage. International Information & Library Review, 49(2), 115–123. https://doi.org/10.1080/10572317.2017.1314141
- Vermeeren, A.P.O.S., Roto, V. & Väänänen, K. (2016). Design-inclusive UX Research: Design As A Part of Doing User Experience Research. Behaviour & Information Technology, 35(February), 21–37. https://doi.org/10.1080/0144929X.2015.1081292
- Wei, O.C., Majid, Z., Setan, H., Ariff, M.F.M., Idris, K.M., Darwin, N., Yusoff, A.R. & Zainuddin, K. (2019). Threedimensional Recording and Photorealistic Model Reconstruction for Virtual Museum Application – An Experience in Malaysia. ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W9, 763–771. https://doi.org/10.5194/isprs-archives-XLII- 2-W9-763-2019
- Wu, H., Luo, W., Pan, N., Nan, S., Deng, Y. & Fu, S. (2019). Understanding Freehand Gestures: A Study of Freehand Gestural Interaction for Immersive VR Shopping Applications. Human-Centric Computing and Information Sciences. https://doi.org/10.1186/s13673-019-0204-7
- Yahya, I. (1997). Museum Learning, The Museum Visitor, The Museum Visit. PQDT - UK & Ireland, June 1997, 338.
|